[Year 12 IPM] Game Making Software

Bill Kerr billkerr at gmail.com
Sun Nov 5 01:11:17 EST 2006


I now recommend space invaders for an introductory tutorial, more exciting
than clickball - I've trialled this for various classes (8, 9, 10) for a
year now

http://www.users.on.net/~billkerr/g/si.htm

After the intro there are a couple of different paths you can go down:
1) as suggested on the GM site there are various tutorials (maze, platform,
1945)
2) alternatively, give them challenges, which I think invites more
independent learning, a bit more struggle and angst involved
http://www.users.on.net/~billkerr/g/ch.htm
3) design and make your own game

or you can do a combination of (1) , (2) and (3) depending on the student

I think if you depend too much on the tutorials then students can get into a
production without much thought mode

thanks Charles,
- Bill

-- 
Bill Kerr
http://billkerr2.blogspot.com/
http://www.users.on.net/~billkerr/
skype: billkerr2006

On 11/2/06, Charles Clarke <cfc at beaconhills.vic.edu.au> wrote:
>
> I use the Clickball tutorial from Bill Kerr
> http://www.users.on.net/~billkerr/g/clk.htm.  Most students, including
> Year 4, can easily have the game working within 45 minutes - it demonstates
> most of the basics including scoring, moving and collisions.  There are lots
> of ideas for then expanding the game.
>
> I also then move on to the Maze tutorial pdf version.
>
> cheers
>
> charlie
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