[vet-mm] questions for assessment product

Donna Stalker dstalker at ivanhoegirls.vic.edu.au
Tue Mar 13 13:36:51 EST 2012

Thanks Mark for the help.  I am referring to creating a product for their SAC and according to the VCAA Assessment guide there should be a set of questions that need to be answered orally (which should be recorded by the teacher as evidence)
The draft of my case study for a product which covers modules CUFDIG304A Create visual design components & CUFDIG301A Prepare video assets is attached. Would be happy for anyone to use it or edit it so long as you post it back onto this list. Please note our lesson times are 50 mins. I will also be posing problems via email as the product is being worked through as if were the client. All graphics (links) were obtained via creative commons and I would expect my students to recognise this. Also when they find the required extra images I would expect that they pay attention to the constraints they hopefully identified in their planning  such as image size, resolution, file type and of course copyright.

 I am wondering if the report at the end and the oral questioning are both needed or am I misreading the assessment guide?  Any positive feedback is greatly appreciated.


-----Original Message-----
From: Mark Roberts [mailto:Mark.Roberts at billanook.vic.edu.au]
Sent: Tuesday, 13 March 2012 1:03 PM
To: Donna Stalker
Subject: Re: [vet-mm] questions for assessment product

Hi Donna
Are you talking about the competency BSBDES302A Explore and apply the creative design process to 2D forms?
I couple this with CUFANM301A Create 2D digital animations

I have added what I do with the students. It needs to be refined and some changes made, which I will do before I deliver it. It must be documented in writing with visual back up.
Don't know if this is what you need.

Mark Roberts
Billanook College

Part 1:
Research, Creative Inspiration and Planning Collect and annotate a minimum of 3 animation designs, storybooks or game environments.
multiple screen shots, scans or examples of a range of different design and story ideas. Annotate them with your thoughts on the following:
The originality and effectiveness of the story?
What devices are employed by the creator to develop interest? (sound, editing, interactivity) * Who is the audience for the story?

* What design elements are employed in the product to create the
character(s) and environment? (contrast/ tone, harmony, perspective, pattern, shape, proportion etc.)
* What are the basic principles of animation?
Generate and experiment with a range of animation ideas

 *   Develop at least 3 different animation ideas or stories that are feasible. These may be inspired by your research. Include your brainstorming, mind map or word maps.

 *   Experiment with multiple (at least 3) Character Designs, Backgrounds, Game elements
 *   Experiment with different design elements
 *   Make notes that reflect on the success or limitations of the designs and appropriateness for the story and audience.
Flow Chart/ Navigational Structure

A navigational structure is how you plan the navigation of your multimedia product.
A flow chart is a pictorial representation of the navigational structure of your creation.
There are three basic flow chart/navigational structures.
* Sequences. The logical progression through an interactive product, using next and back button.
* Hierarchies. Using a home page and descending through levels in accordance with significance.
* Webs. Free flowing structure, random and without a progressive sequence.

A storyboard is a graphic, sequential depiction of a narrative.
The temptation by students, when asked to make a storyboard is to wait until the animation is finished, but the result of this tends to be an animation that is immature, and a chaotic collection of random images.
By planning your animation and creating a storyboard, you have the ability to refine your ideas before you start the time consuming process of animation.
Things to think about when creating the storyboard:
Does it accurately represent the clients' needs?
What story are you trying to tell?
How many frames are there?
How long is the total running time?
What is the display time for each frame?
What and when does sound come into the animation?
Is the frame a close-up/ long shot?
When is the Input/ Output text used?
What is the game element?

Exercise 3: Flow Chart/Navigational Structure
a) Choose a flow chart/ navigational structure that best suits your story with its alternative endings.
b) Develop a flow chart/navigational structure of your story.
c) Develop a storyboard for your story. Include narrative, characters, backgrounds, running time, movement, shot type and audio.

Design Brief
The Design Brief is a professional presentation of the project for the client. It should be submitted in a professional manner. You should include in the Brief:
*      Purpose of the animated story
*      Audience Target include age, gender, culture, education, interests and likely computer environment
*      Final output format for the final animated story
*      Software

 Exercise 4: Write a Design Brief for your animated story

What is the Purpose of the animated story?
What is the audience target? Include age, gender, culture, interests, education, and likely computer environment.
What is the outline of the story?
How many pages will there be and how long will it take to navigate the story.
What is the game element?
What software are you going to use?
What is going to be the final destination of your interactive story? CDROM, Web Page? Why?
What file format will it be saved? Why?
(800 words)

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