14,729,191 Internet users as of December 2006, 70.2% of the population (Nielsen/ NetRatings)

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Dr Martin Cooper Motorola in April 1983 invented the mobile phone
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Women going online more than men - AustralianIT
Women and girls are the biggest users on popular social-networking
website MySpace, but they comprise only 45 per cent of the audience at
video-sharing website YouTube.
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VOIP (Voice over Internet Protocol) invented in 1995 and 2002 saw the first VOIP Service Provider (Australian Computer Society) |
The Australian ICT Industry revenue in 2007 is predicted at
$77 billion. |
The world's largest consumer electronics maker is Sony |
- eMule
is one of the biggest and top open source downloaded reliable
peer-to-peer file sharing client around the world with over 2 millions
downloads in the last 7 days and over 14 million downloads overall. |
Facebook
creator Mark Zuckerberg recently turned down a US$1 billion bid to take
over Facebook. Founded in 2004 by a Harvard sophomore, social
networking site Facebook is now ranked in the 10-20 most visited
internet sites and has over 25 million registered users! |
If
every home in the United States paid its bills online, solid waste
would be decreased by 1,600,000,000 tons each year. - Time Magazine
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There
are 3 billion mobile phones - half the entire globe's population. More
than 1,000 new mobile phone customers are added every minute. The first
billion subscribers took 20 years; the next billion only 40 months; the
third just 24. Europe has more mobile phone accounts than people. |
Gordon
E. Moore, the co-founder of Intel, first stated in 1965 the fact that
computers/ computing devices have tended to double in capacity/
complexity every 18 to 24 months since 1900. This observation has
become "Moore's Law." |
According
to the Oxford English Dictionary, the word "computer" was first used to
describe a mechanical calculating device in 1897. Although the word
existed previously, it had been used to describe "a person who computes
or performs calculations." |
Most
people spend the majority of your time on the computer work 35%, 28%
research, 21% communications, 7% for entertainment, 7% for gaming. |
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